Leave a route open
Read the next approach before the crowd closes behind you. Keep somewhere to move when a gallery fills.
There is a light no lantern should follow.
Concept artwork
Before you descend
Timber supports give way to black rock and ember light. Rails and obstacles divide the galleries. Watch both the ground and the enemies closing in.
Read the next approach before the crowd closes behind you. Keep somewhere to move when a gallery fills.
Magic resistance helps against elemental damage. Armour still matters when the mine's creatures close into melee.
Know your defencesThe enemy roster changes as the raid continues. A quiet opening does not guarantee a safe route back.
Encounters in the mine
From arrival
Corrupted Blaster, Possessed Miner, Harpy, Goblin Miner, Giant Bat, Goblin Archer, Kobold Spearman.
From 5 minutes
Corrupted Blaster, Possessed Miner, Harpy, Goblin Miner, Burrowing Giant Worm, Fire Mage, Warlock, Giant Bat, Imp, Demon Summoner, Goblin Archer, Brutal Mine Foreman, Kobold Spearman, Giant Centipede, Hellhound, Fire Elemental, Salamander, Goblin Shaman, Orc Shaman, Dark Dwarf Sorcerer, Web-bound Giant Spider.
From 12 minutes
Corrupted Blaster, Possessed Miner, Harpy, Goblin Miner, Burrowing Giant Worm, Fire Mage, Warlock, Giant Bat, Ogre, Imp, Demon Summoner, Goblin Archer, Brutal Mine Foreman, Kobold Spearman, Giant Centipede, Hellhound, Fire Elemental, Salamander, Goblin Shaman, Orc Shaman, Fire Demon, Dark Dwarf Sorcerer, Gargoyle, Troll, Minotaur, Earth Elemental, Horned Demon, Chained Demon, Greater Demon, Web-bound Giant Spider.
Ettin Warlord is the mine's current final boss. Prepare for that fight as carefully as the journey through the galleries. Defeat the boss and extract with the equipment you carry.
A new class, a different Tome or a piece of equipment can change the way you meet the same threats.
Explore active TomesSuccessful extraction retains your carried equipment. Back in Dunhollow, compare your finds and store what you want to keep.
Understand equipment & stash