Abilities & Tomes
Explore six classes' core attacks and trained abilities, the eight active Tomes and the current evolution recipe.
38 entries
Class attacks & abilities
Each class has a core attack and four trainable abilities. Learn abilities in Dunhollow before entering a raid.
Main Weapon
A heavy swing with the equipped weapon in a 130° arc.
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Cleave
A wide, bone-splitting sweep. Deals 250% damage, leaves the living bleeding and knocks lighter foes back.
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Whirlwind
Spin with blades out for 2 s, shredding everything in reach.
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War Cry
A roar that grants +30% damage for 5 s and sends nearby enemies fleeing.
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Leap
Leap toward a knot of enemies ahead and crush them on landing, scattering lighter foes. Early ranks have a slower, deliberate arc.
Read ability →Arcane Bolt
A bolt of raw arcana.
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Fireball
A ball of flame that bursts on impact (r=32) and sets the dead alight.
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Frost Nova
Ice shards burst in every direction, freezing nearby enemies. Higher ranks freeze longer.
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Chain Lightning
Lightning that arcs from corpse-to-be to corpse-to-be, up to 4 times.
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Teleport
Improve your manual escape: blink farther to clear, safe ground.
Read ability →Throwing Knives
Two knives, thrown fast.
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Fan of Knives
Eight knives in every direction.
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Shadow Step
Improve your manual escape: vanish through the dark, untouchable for 1 s. Leave a shade to draw enemies away.
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Envenom
Coat your blades. The next 5 hits poison the wound.
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Caltrops
Scatter iron spikes underfoot. Enemies crossing them are slowed and bleed.
Read ability →Bow
A well-fletched arrow that passes through the first body it meets.
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Multishot
Five arrows loosed in a fan.
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Piercing Shot
An arrow that does not stop for flesh. Pierces everything in a line.
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Wolf
Call a grey wolf to your side for 15 s.
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Roll
Improve your manual escape: slip to safe ground, untouchable for 0.4 s, with a shorter recovery.
Read ability →Main Weapon
A blunt swing with the equipped weapon in a 120° arc.
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Smite
A holy strike for 300% damage that stuns the struck and drives lighter foes back.
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Holy Light
When wounded, a cold light closes the flesh: heals 25% of max life.
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Zeal Aura
A halo of fervour: +15% attack speed, and everything within 40 px is scorched every half second.
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Consecrate
Sanctify the ground beneath you for 4 s. The unholy burn on it.
Read ability →Bone Spear
A spear of sharpened bone that pierces three bodies.
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Raise Dead
Raise a growing company from nearby corpses. Training adds archers, frostbound mages and bone guards.
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Corpse Explosion
Rupture a corpse among the crowd, hurling bone and rotten flesh for 200% damage within 48 px. Every two ability ranks allow another corpse, up to five per cast.
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Bone Wall
Five pillars of bone erupt between you and the horde, blocking and goring.
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Grave Command
Wither nearby enemies and bend the strongest eligible foe to your will. Training binds more dangerous enemies for longer.
Read ability →Another way to fight
Eight active Tomes
Any hero can acquire these Tome abilities during a raid. Explore fire, frost, poison and ground attacks.
Burning Aura
A vortex of flame circles you, burning nearby enemies.
Read Tome →Inferno
Scorched ground erupts into pillars of fire, one strike after another.
Read Tome →Fire Trail
Leave a connected wake of burning coals as you move. The fire lingers to burn pursuers.
Read Tome →Wall of Fire
A burning barrier erupts between you and the nearest crowd.
Read Tome →Ground Spikes
A row of stone spikes tears toward the nearest enemy group.
Read Tome →Ring of Frost
A ring of ice shards bursts outward from you, freezing every enemy it passes in place.
Read Tome →Glacier Storm
Great shards of ice fall one after another over an enemy crowd, each shattering where its shadow gathers.
Read Tome →Poison Pool
A poison pool spreads directly beneath a dense enemy group.
Read Tome →No abilities match. Try another search or show all.
A mastered ability
Current evolution
Meet the ingredient rank and take the evolution when offered through a Tome choice. It develops an existing ability without consuming its ingredient.
