Abilities & Tomes

Explore six classes' core attacks and trained abilities, the eight active Tomes and the current evolution recipe.

38 entries

Class attacks & abilities

Each class has a core attack and four trainable abilities. Learn abilities in Dunhollow before entering a raid.

Warrior

Main Weapon

A heavy swing with the equipped weapon in a 130° arc.

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Cleave
Warrior

Cleave

A wide, bone-splitting sweep. Deals 250% damage, leaves the living bleeding and knocks lighter foes back.

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Whirlwind
Warrior

Whirlwind

Spin with blades out for 2 s, shredding everything in reach.

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War Cry
Warrior

War Cry

A roar that grants +30% damage for 5 s and sends nearby enemies fleeing.

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Leap
Warrior

Leap

Leap toward a knot of enemies ahead and crush them on landing, scattering lighter foes. Early ranks have a slower, deliberate arc.

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Mage

Arcane Bolt

A bolt of raw arcana.

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Fireball
Mage

Fireball

A ball of flame that bursts on impact (r=32) and sets the dead alight.

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Frost Nova
Mage

Frost Nova

Ice shards burst in every direction, freezing nearby enemies. Higher ranks freeze longer.

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Chain Lightning
Mage

Chain Lightning

Lightning that arcs from corpse-to-be to corpse-to-be, up to 4 times.

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Teleport
Mage

Teleport

Improve your manual escape: blink farther to clear, safe ground.

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Rogue

Throwing Knives

Two knives, thrown fast.

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Fan of Knives
Rogue

Fan of Knives

Eight knives in every direction.

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Shadow Step
Rogue

Shadow Step

Improve your manual escape: vanish through the dark, untouchable for 1 s. Leave a shade to draw enemies away.

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Envenom
Rogue

Envenom

Coat your blades. The next 5 hits poison the wound.

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Caltrops
Rogue

Caltrops

Scatter iron spikes underfoot. Enemies crossing them are slowed and bleed.

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Huntress

Bow

A well-fletched arrow that passes through the first body it meets.

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Multishot
Huntress

Multishot

Five arrows loosed in a fan.

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Piercing Shot
Huntress

Piercing Shot

An arrow that does not stop for flesh. Pierces everything in a line.

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Wolf
Huntress

Wolf

Call a grey wolf to your side for 15 s.

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Roll
Huntress

Roll

Improve your manual escape: slip to safe ground, untouchable for 0.4 s, with a shorter recovery.

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Paladin

Main Weapon

A blunt swing with the equipped weapon in a 120° arc.

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Smite
Paladin

Smite

A holy strike for 300% damage that stuns the struck and drives lighter foes back.

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Holy Light
Paladin

Holy Light

When wounded, a cold light closes the flesh: heals 25% of max life.

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Zeal Aura
Paladin

Zeal Aura

A halo of fervour: +15% attack speed, and everything within 40 px is scorched every half second.

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Consecrate
Paladin

Consecrate

Sanctify the ground beneath you for 4 s. The unholy burn on it.

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Necromancer

Bone Spear

A spear of sharpened bone that pierces three bodies.

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Raise Dead
Necromancer

Raise Dead

Raise a growing company from nearby corpses. Training adds archers, frostbound mages and bone guards.

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Corpse Explosion
Necromancer

Corpse Explosion

Rupture a corpse among the crowd, hurling bone and rotten flesh for 200% damage within 48 px. Every two ability ranks allow another corpse, up to five per cast.

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Bone Wall
Necromancer

Bone Wall

Five pillars of bone erupt between you and the horde, blocking and goring.

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Grave Command
Necromancer

Grave Command

Wither nearby enemies and bend the strongest eligible foe to your will. Training binds more dangerous enemies for longer.

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Another way to fight

Eight active Tomes

Any hero can acquire these Tome abilities during a raid. Explore fire, frost, poison and ground attacks.

A mastered ability

Current evolution

Meet the ingredient rank and take the evolution when offered through a Tome choice. It develops an existing ability without consuming its ingredient.