Places of Bloodshards

Ember Mines

There is a light no lantern should follow.

Concept artwork

Beyond the last safe light

Beyond the final lantern

The rails descend. The heat rises. Beyond the abandoned workings, timber gives way to black rock and ember light.

The descent has a rhythm: timber, stone, the scrape of your own passage. Far below, another sound waits beneath it. Every turn asks how much farther you are ready to go.

What will you bring back?

A piece of equipment that changes the way you fight. A lesson for the next journey. A story that belongs to the run you nearly did not survive.

Prepare for this destination →