From the first moment
The opening encounters
Undead Prisoner, Giant Rat, Escaped Convict, Giant Bat, Skeleton Guard, Skeleton Crossbowman, Brutal Jailer, Imp.
Some doors should have stayed closed.
Game destination artwork
Watch corridor entrances, give heavy enemies room and avoid committing to a dead end. A clear retreat matters as much as the next attack.
From the first moment
Undead Prisoner, Giant Rat, Escaped Convict, Giant Bat, Skeleton Guard, Skeleton Crossbowman, Brutal Jailer, Imp.
From 5 minutes
Undead Prisoner, Web-bound Giant Spider, Chained Ogre, Werewolf, Death Knight, Flesh Golem, Zombie Brute, Executioner, Gargoyle, Ghost, Wraith, Possessed Sorcerer, Cultist Priest, Witch, Berserker, Prison Hound, Giant Rat, Ghoul, Escaped Convict, Demon Summoner, Chained Zombie, Giant Bat, Necromancer, Skeleton Guard, Ogre Jailer, Skeleton Crossbowman, Brutal Jailer, Prison Torturer, Warlock, Imp.
From 12 minutes
Undead Prisoner, Web-bound Giant Spider, Chained Ogre, Werewolf, Death Knight, Flesh Golem, Zombie Brute, Executioner, Gargoyle, Ghost, Wraith, Possessed Sorcerer, Cultist Priest, Witch, Berserker, Prison Hound, Giant Rat, Ghoul, Escaped Convict, Demon Summoner, Chained Zombie, Giant Bat, Necromancer, Skeleton Guard, Ogre Jailer, Skeleton Crossbowman, Brutal Jailer, Prison Torturer, Warlock, Imp.
Defeat the final boss and extract with your finds.
Try a different class or a new Tome. Complete a set, pursue a stronger roll, and leave room in your plan for the fight that ends the raid.