Burial Grounds

The paths were made for quieter footsteps.

Terrain: Cemetery paths & grave plots
Final boss: The Lich
Stage tier: 3

Game destination artwork

Before you enter

Read the paths between graves before committing to a fight. Keep space around walls and markers so a growing crowd cannot close your way out.

From the first moment

The opening encounters

Skeleton Swordsman, Crazed Mourner, Zombie, Skeleton Archer, Skeleton Mage, Mummy, Corrupted Gravedigger, Necromancer.

From 5 minutes

The threat grows

Skeleton Swordsman, Web-bound Giant Spider, Flesh Golem, Lich, Banshee, Witch, Crazed Mourner, Ghoul, Plague Zombie, Zombie, Necromancer Summoner, Chained Zombie, Skeleton Knight, Skeleton Archer, Skeleton Mage, Mummy, Corrupted Gravedigger, Necromancer, Gargoyle, Wraith, Rotten Corpse.

From 12 minutes

The late pressure

Skeleton Swordsman, Web-bound Giant Spider, Flesh Golem, Lich, Banshee, Witch, Crazed Mourner, Ghoul, Plague Zombie, Zombie, Necromancer Summoner, Chained Zombie, Skeleton Knight, Skeleton Archer, Skeleton Mage, Mummy, Corrupted Gravedigger, Necromancer, Gargoyle, Wraith, Rotten Corpse.

A reason to return

Defeat the final boss and extract with your finds.

Try a different class or a new Tome. Complete a set, pursue a stronger roll, and leave room in your plan for the fight that ends the raid.